This week has been all about Barcelona and MWC (Mobile World Congress) 2019. Mobile phones make most of the headlines—foldable phones, anyone?—but beyond the flashy new smartphone screens and improved smartphone cameras, several trends, product announcements, and innovations are relevant beyond the mobile phone sphere in the greater IoT (Internet of Things) space.
We’re living in a world in which our very realities are being enhanced all with the help of a little technology called the IoT (Internet of Things). AR (augmented reality) and of course, its VR (virtual reality) sidekick are quickly becoming relevant once again in more use cases than ever before.
Learning about the IoT (Internet of Things) and how devices and data can improve businesses isn’t reserved for on-the-job training anymore. Universities are realizing the importance of training the next generation of tech leaders within their walls, and there are some really exciting academic programs and industry partnerships to show for it. Going forward, this trend will continue.
With the New Year comes many new challenges and many opportunities for the IoT (Internet of Things). There is no question that 2019 can be seen as the year of innovation, led by a world of 5G.
It’s really interesting to note how VR (virtual reality) stepped up to play an integral role this past holiday season. More specifically, Walmart deployed VR to help train its retail employees to speed up their daily tasks during the busy holiday to train them to find products quickly and deal with harried shoppers. Each worker went through VR training scenarios to work out their best responses to keep customers happy.
3dRudder’s new VR Unleashed mode for the Oculus Rift takes the space limitations out of your room-scale VR experience – even when playing games in small, confined spaces.
Two of the most talked-about IoT (Internet of Things) technologies today are AR (augmented reality) and VR (virtual reality). The potential to transform industries from manufacturing to healthcare seems just around the corner with AR and VR; in some cases, it’s just a matter of finding that “killer app” that takes the technology mainstream. Education is another sector that could benefit tremendously from continued innovation in AR and VR.
Samsung Debuts Innovative Wearable and VR Partner Solutions for Businesses at Mobile World Congress Americas
Today at Mobile World Congress Americas (MWC Americas), Samsung Electronics America, Inc. (SEA) announced several new partner solutions that offer innovative new capabilities for businesses through integration with Samsung’s devices and technologies.
Recently, my editorial team and I were discussing an article that claimed Fitbit’s sales struggles bode poorly for the wearables market as a whole. The article cited lackluster 2016 holiday sales of fitness trackers and subsequent layoffs at Fitbit as evidence that the wearables market was “stagnant.” But here’s my point—since when did we give Fitbit so much say over the entire wearables space?
There isn’t a day that goes by that we don’t hear about how technology is changing the way all of us interact with new devices that are connected to cars, thermostats, smart meters, and much more.
Intel Democratizes Deep Learning Application Development with Launch of Movidius Neural Compute Stick
Today, Intel launched the Movidius™ Neural Compute Stick, the world's first USB-based deep learning inference kit and self-contained artificial intelligence (AI) accelerator that delivers dedicated deep neural network processing capabilities to a wide range of host devices at the edge.
World’s first 5G Digital Gaming Initiative launches at University of Surrey during the G3: Futures event on 5 July
Next Wednesday (5 July) will see the University of Surrey host the world’s first 5G Digital Gaming Initiative thanks to £1.75m investment from Enterprise M3 Local Enterprise Partnership (LEP).
In a world that offers virtual experiences, how will society change? Imagine a world in which VR (virtual reality) technology enhanced and improved reality in urban planning and building, product design, education and training, and beyond. Imagine how seamless VR-enabled telecommuting and telepresence capabilities could change the way cities operate—for instance, by redefining the need for physical transportation systems—or alter the way humans engage in cultural experiences like art and music? Imagining the possibilities of virtual reality and its partner in crime, AR (augmented reality), isn’t the hard part, unfortunately. The hard part is making it real on a grand scale.
Kudelski Security Announces Industry’s First Managed Security Services Offering Featuring Illusive Networks’ Deception-Based Technology
Kudelski Security, the cybersecurity division within the Kudelski Group (SIX:KUD.S) and trusted innovator for the world’s most security-conscious organizations, today announced that illusive networks’ innovative Deceptions Everywhere® technology has been integrated into Kudelski Security’s managed security services (MSS) offerings.
Personal computing is radically evolving to become capable of experiences hardly believable today, and virtual reality's (VR) highly sensory and immersive nature is central to that evolution.